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Tag: startups

This website was archived on July 20, 2019. It is frozen in time on that date.
Exolymph creator Sonya Mann's active website is Sonya, Supposedly.

Relentlessly Growth-Oriented & Profit-Seeking

Developer Francis Tseng, who made Humans of Simulated New York, is currently crowdfunding a dystopian business simulator called The Founder. You play as the head of a startup and your goal is to grow the company however you can. Little obstacles like other people’s lives shouldn’t bother you!

Artwork from dystopian video game The Founder. Image via the Kickstarter campaign.

Image via the Kickstarter campaign.

Tseng writes in his crowdfunding pitch:

“How is the promise of technology corrupted when businesses’ relentlessly growth-oriented and profit-seeking logic plays out to its conclusion? What does progress look like in a world obsessed with growth, as measured only by sheer economic output?”

It looks a lot like San Francisco. That’s not a compliment.

“Winning in The Founder means shaping a world in which you are successful — at the expense of almost everyone else.”

Not so different from the real world of business, right?

Screenshot from The Founder's game website. "Change the world. Everything you do has a consequence. With your revolutionary new products, you have the power to shape a brave new world — one in which every facet serves your ceaseless expansion."

Screenshot from the game site.

I don’t believe that economics is a zero-sum game, especially when it comes to technology. “Innovation” may be an over-fetishized buzzword, but it really is able to move the needle on people’s quality of life.

Unfortunately, that aspect of industry is not prioritized in practice. The profit motive should be a proxy for ~making the world a better place~ but it often gets treated as an end in and of itself.

The Founder interrogates this trend and hopefully makes the player feel uneasy about their own incentives. If you’re interested in playing, contribute!

“The best minds of my generation are thinking about how to make people click ads.” — Jeffrey Hammerbacher, data scientist and early Facebook employee

Don’t Show Up If You Won’t Cash Out

Stanford historian Leslie Berlin wrote an homage to Silicon Valley’s success that you may have seen linked around. It’s a good essay, but I was irked by a particular passage about Silicon Valley’s tradition of mentoring and reinvestment:

“This model of one generation succeeding and then turning around to offer the next generation of entrepreneurs financial support and managerial expertise is one of the most important and under-recognized secrets to Silicon Valley’s ongoing success.”

Berlin’s observation is true, but it’s phrased to make the phenomenon sound altruistic. Like I said on Twitter, the last round of entrepreneurs support the rising stars because they’ll get richer by doing it. There’s nothing wrong with that, and I don’t begrudge Marc Andreessen or Peter Thiel their fortunes.

However, I always feel slimy when self-interested profit-seeking is dressed as friendship and fatherly good feeling. Not that they can’t coexist, but no one amasses billions by only funding their friends and nephews (or nieces, theoretically). I’m reminded of Facebook’s Free Basics (née Internet.org), which is a marketing initiative passed off as philanthropy.

Stanford Theatre in Palo Alto. Photo by Franco Folini.

Stanford Theatre in Palo Alto. Photo by Franco Folini.

Language is important. Stories are important. The cultural memes that we absorb and the words we use to express them have real-world ramifications. (I know I’m either preaching to the choir or wasting my time, because those are the only two options on the internet…)

Maybe I shouldn’t worry about anyone else’s capitalist instincts, but it’s easy to be exploited when you’re convinced that everyone who helps you is doing it out of the goodness of their heart. If you feel like your business partner or your employer is granting you a favor, you’re less likely to stand up for your own end of the bargain.

inb4 someone calling me paranoid or cynical 😉

Like Slack But For VR

“The artists opt to break the artificial world apart instead, and they take their destruction seriously.” — Miles Klee on glitch art

Glitch artwork by Antonio Roberts.

Artwork by Antonio Roberts.

Julia pulled on her gloves carefully, making sure that the razor blades mounted on the palms were attached firmly. This was a simulation, naturally — what wasn’t a simulation? But it was a deeper sim than the ones you could buy per minute at shopping malls (next to the candy machines and phalanxes of massage chairs). This method wasn’t cutting edge, per se, because presumably all the best tech was sequestered in experimental military installs. However, it was better than the dreck on the enterprise market.

Harvey had done a year of painstaking work to build this tool for her, using open-source code to cobble together a neuro interpretation engine and the corresponding interface. Their collective’s main investor had gotten very impatient with Harvey’s pace of progress, and Julia still resented that the project lead hadn’t tried harder to shield them.

Back in October, after a tense meeting with the money men, Anthony had yelled at Harvey, “You’re the operations team! Your job is to make things go fast!”

“No,” Harvey had replied, calmly. “That’s what product does. We make things go smoothly.” Of course, the product engineers weren’t outputting as quickly as Anthony wanted either. They didn’t finish the enviro until a few weeks before Harvey sent his own code to QA. Julia had insisted on a QA phase.

During that October confrontation, Julia had screamed that Anthony didn’t care about quality or safety and the discussion devolved from there. Now she slightly regretted her own part in that conflict, but Julia was the one risking her life by using a tool that Anthony ultimately shipped because of deadline pressure. She trusted Harvey implicitly — they couldn’t collaborate if that weren’t the case — but Julia was still nervous.

She flexed her hands in the razor gloves. They were a bit ridiculous, but Harvey thought they’d suit her personality. The sim wasn’t complete, so Julia didn’t feel grey neoprene moving against her real skin, but her brain was convinced by the image. She took a couple of steps forward, waving her hands in front of her. The lines of light hooked on the palm blades and pulled away, revealing an under-layer of… more light. Hmm. At least the enviro had accepted her. Julia imagined seeing the data split to flow around her body, rippling digits, but it was actually more like navigating an REM dreamscape than that old movie, The Matrix. Moving didn’t feel normal, like physical life — maybe the gravity settings should be tweaked — but it didn’t feel totally faked either.

Julia was supposed to monitor her mental reactions, watching out for signs that her brain was reacting badly to immersion. She kept walking toward the bright tunnel. This is cool, she thought, but pretty fucking inefficient. The sim should drop me right in front of the intel station. It would get so annoying when you have to work but they send you through this pretty-for-nothing tunnel.

The posters on the walls of the tunnel all read “ONBOARDING TIPS HERE” but the product team was waiting to hear Julia’s evaluation before they decided what to write. She emerged from the tunnel’s mouth and looked at the intel station. It was obvious where she was supposed to stand because footprint shapes glowed on the ground. “I still think this looks like a dance arcade knockoff from the 2000s,” she said out loud, knowing that the eng team was watching her on 3D screens in the office. This is what happens when you let game designers make professional tools, Julia thought, exasperated again.

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